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Bordeaux, France
2026-04-14
nan
Western Europe
Computer Graphics Engineer Intern (3DGS for VR Game)
Role Description
**Context**
Metalograms is bridging the gap between cinema and gaming. We use **3D \& 4D Gaussian Splatting (3DGS/4DGS)** to bring photorealistic volumetric video to VR. Our next milestone is to launch the development of an **XR video game** showcasing the potential of this technology.
**Missions**
Based on your interests and technical strengths you will focus on one or more areas :
XR Game prototyping (Decoding / Rendering)
* First Playable Prototype: Creation of a **VR Arcade demo** using GS assets as the primary visual medium.
* Engine Integration: Port our custom GS Vulkan/OpenGL viewers into **Unity, Unreal, or Godot**
* **Graphics Optimization** to reach 72 FPS in VR (compute shader, IA upscale, OpenXR, benchmarking implementations, etc…)
Assets \& Pipeline (Encoding / Training)
* Automate the 4DGS generation (.ply, Colmap/SFM \+ GS training, Computer Vision)
* **R\&D:** Test and merge SOTA research (PyTorch/CUDA, ML) to enhance the visual fidelity of the game's volumetric environments.
**Requirements**
* Education: B.S. or M.S. **student** in Computer Engineering or Computer Science, specializing in **Computer Graphics** or **Game Development**
* Technical Core: Solid knowledge of **OpenGL/Vulkan** and **Shaders** is required.
* Bonus : Familiarity with Machine Learning / Deep Learning, Parallel Computing (CUDA, Compute shader, or OpenCL) or Gaussian Splatting is a plus.
* Profile: Strong autonomy, self-learner and passionate about real-time rendering, ML or CV
**Conditions**
* Duration: 3 to 6 months. Starting Date: Spring/Summer
* Agreement: internship agreement needed with school
* Compensation: \~690€ (26,25€ / day) \+ transport allowance
* Location: **Bordeaux** Center (startup coworking space)
Rémunération : 690,00€ par mois
Lieu du poste : En présentiel