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Hyderabad, India
2026-10-05
Spatial Grid
English
South Asia
Unity Developer Intern
Role Description
**Company:**
SpatialGrid Computing Pvt. Ltd.
**Location:**
Hyderabad, Telangana
**Experience:**
Fresher / 0–1 Year
**Employment Type:**
Internship
**Work Requirement:**
Office-based with selective on-site deployment/travel across India
**About SpatialGrid**
SpatialGrid Computing is an immersive spatial intelligence platform and company developing enterprise solutions across
**Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), Simulators, simulation, digital twins, GIS and spatial computing**
.
We work on complex, real-world applications across sectors including
**Defence, Aerospace, Railways, Mining, Energy, Infrastructure, Industrial Training and Education**
.
We are looking for a
**Unity Developer Intern with strong programming fundamentals and a genuine interest in Unity, immersive technologies and simulation development**
.
This internship is intended for candidates who want hands-on experience building
**real-world VR, AR, MR and simulation applications**
, rather than only working on tutorial or academic projects.
**Key Responsibilities**
* Assist in developing
**Unity-based VR, AR, MR, simulation and interactive 3D applications**
.
* Write clean and structured
**C# code**
under the guidance of senior developers.
* Develop and modify gameplay, simulation and interaction logic.
* Work with Unity components including
**GameObjects, Prefabs, Scenes, Physics, Animation, UI and Input Systems**
.
* Assist with integrating VR/MR headsets, controllers, tracking systems and other peripherals.
* Work with developers, 3D artists, UI/UX designers and QA testers to build complete applications.
* Debug and troubleshoot Unity and C# issues.
* Assist with application optimization for different hardware platforms.
* Test applications across VR headsets, PCs and other supported devices.
* Understand real-world procedures, SOPs and workflows and help translate them into interactive simulations.
* Participate in internal demonstrations, testing and project reviews.
* Maintain basic technical documentation and follow development standards.
* Learn and work with new technologies, SDKs, hardware and development workflows as required by projects.
**Mandatory Technical Skills**
We are looking for candidates with
**strong fundamentals and problem-solving ability**
, rather than candidates who are dependent on online resources or AI tools for basic programming tasks.
* Good understanding of
**C# programming**
.
* Good understanding of
**Object-Oriented Programming (OOP)**
.
* Candidates should be capable of writing, understanding and explaining fundamental C# code independently.
* Understanding of:
* Classes and objects
* Inheritance and interfaces
* Arrays, lists and collections
* Functions and methods
* Loops and conditional statements
* Exception handling
* Basic data structures
* Object-oriented programming concepts
* Basic understanding of
**Unity and its component-based architecture**
.
* Familiarity with GameObjects, Components, Prefabs and Scenes.
* Basic understanding of
**3D mathematics**
, including vectors, rotations, transforms and coordinate systems.
* Strong logical thinking and problem-solving ability.
* Willingness to debug problems independently before seeking solutions online.
* Strong willingness to learn.
Prior professional experience is
**not required**
.
Experience through personal projects, academic projects, game development, VR/AR projects, hackathons or internships will be considered an advantage.
Experience with
**Unity, VR/AR/MR, OpenXR, Meta Quest, multiplayer systems, Git or hardware integrations**
is beneficial but not mandatory.
**What We Are Looking For**
We are particularly interested in candidates who:
* Have
**strong programming fundamentals and logical thinking**
.
* Have built something independently, even if it is a small personal or academic project.
* Are genuinely interested in
**Unity, XR, simulation and real-time 3D development**
.
* Are curious about how systems work rather than simply following tutorials.
* Are comfortable learning unfamiliar technologies and solving problems independently.
* Are willing to receive feedback and continuously improve their code.
* Can work effectively as part of a multidisciplinary team.
* Take ownership and responsibility for assigned tasks.
* Are interested in working on
**real-world engineering, training and simulation applications**
rather than only conventional game development.
* Have a disciplined and professional approach suitable for working with
**enterprise, government and defence customers**
.
* Are open to reasonable travel and on-site assignments when required.
**Preferred Qualifications**
Students in their
**final year or recent graduates**
from:
**B.E./B.Tech/M.Tech/BCA/MCA/B.Sc. Computer Science**
or equivalent technical programs.
Candidates from other academic backgrounds with
**strong C# programming skills and demonstrable Unity projects**
are also encouraged to apply.
**Selection Process**
The evaluation will focus primarily on
**programming fundamentals, logical thinking and learning ability**
rather than previous professional experience.
Candidates should expect:
1. C# fundamentals assessment
2. Programming and logical problem-solving exercise
3. Basic Unity technical assessment
4. Discussion of personal/academic projects
5. Technical/final interview
Candidates may be asked to complete portions of the technical assessment
**without access to the internet or AI coding assistants**
. This is intended to evaluate core programming fundamentals and problem-solving ability rather than memorization.
**What You Will Learn**
During the internship, candidates will have the opportunity to gain practical experience in:
* Unity application development
* Advanced C# programming
* VR, AR and MR development
* Meta Quest and immersive hardware
* Simulation development
* Real-time 3D applications
* Hardware and software integration
* Performance optimization
* Debugging and testing
* Enterprise development workflows
* Working on real-world customer requirements and deployments
Strong-performing interns may be
**considered for full-time opportunities at SpatialGrid**
based on performance, business requirements and available positions.
**On-Site & Project Exposure**
SpatialGrid's primary office is based in
**Hyderabad**
, and this will be the intern's regular work location.
As we work with clients across defence, government, industrial and enterprise sectors, interns may have opportunities to participate in
**customer demonstrations, testing, deployments and project visits**
where appropriate.
Depending on project requirements, this may include exposure to customer and project locations in
**Hyderabad, Bengaluru and other locations across India**
.
Some Defence and government facilities operate within secure or restricted environments, which may include limitations on internet connectivity and personal electronic devices. Such opportunities provide exposure to
**specialized systems, simulation technologies and real-world operational environments**
that are not typically accessible through conventional internships.
Any travel or on-site participation applicable to interns will be discussed and planned based on project requirements.
**How to Apply**
Interested candidates can send their
**updated resume/CV**
to
**[email protected]**
.
Please mention
**"Unity Developer Intern – Application"**
in the subject line.
Candidates are encouraged to include links to their
**GitHub, Unity projects, portfolio or other relevant work**
with their application.