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Spatial Grid
English South Asia

Unity Developer Intern

Hyderabad, India
2026-10-05

Role Description

**Company:** SpatialGrid Computing Pvt. Ltd. **Location:** Hyderabad, Telangana **Experience:** Fresher / 0–1 Year **Employment Type:** Internship **Work Requirement:** Office-based with selective on-site deployment/travel across India **About SpatialGrid** SpatialGrid Computing is an immersive spatial intelligence platform and company developing enterprise solutions across **Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), Simulators, simulation, digital twins, GIS and spatial computing** . We work on complex, real-world applications across sectors including **Defence, Aerospace, Railways, Mining, Energy, Infrastructure, Industrial Training and Education** . We are looking for a **Unity Developer Intern with strong programming fundamentals and a genuine interest in Unity, immersive technologies and simulation development** . This internship is intended for candidates who want hands-on experience building **real-world VR, AR, MR and simulation applications** , rather than only working on tutorial or academic projects. **Key Responsibilities** * Assist in developing **Unity-based VR, AR, MR, simulation and interactive 3D applications** . * Write clean and structured **C# code** under the guidance of senior developers. * Develop and modify gameplay, simulation and interaction logic. * Work with Unity components including **GameObjects, Prefabs, Scenes, Physics, Animation, UI and Input Systems** . * Assist with integrating VR/MR headsets, controllers, tracking systems and other peripherals. * Work with developers, 3D artists, UI/UX designers and QA testers to build complete applications. * Debug and troubleshoot Unity and C# issues. * Assist with application optimization for different hardware platforms. * Test applications across VR headsets, PCs and other supported devices. * Understand real-world procedures, SOPs and workflows and help translate them into interactive simulations. * Participate in internal demonstrations, testing and project reviews. * Maintain basic technical documentation and follow development standards. * Learn and work with new technologies, SDKs, hardware and development workflows as required by projects. **Mandatory Technical Skills** We are looking for candidates with **strong fundamentals and problem-solving ability** , rather than candidates who are dependent on online resources or AI tools for basic programming tasks. * Good understanding of **C# programming** . * Good understanding of **Object-Oriented Programming (OOP)** . * Candidates should be capable of writing, understanding and explaining fundamental C# code independently. * Understanding of: * Classes and objects * Inheritance and interfaces * Arrays, lists and collections * Functions and methods * Loops and conditional statements * Exception handling * Basic data structures * Object-oriented programming concepts * Basic understanding of **Unity and its component-based architecture** . * Familiarity with GameObjects, Components, Prefabs and Scenes. * Basic understanding of **3D mathematics** , including vectors, rotations, transforms and coordinate systems. * Strong logical thinking and problem-solving ability. * Willingness to debug problems independently before seeking solutions online. * Strong willingness to learn. Prior professional experience is **not required** . Experience through personal projects, academic projects, game development, VR/AR projects, hackathons or internships will be considered an advantage. Experience with **Unity, VR/AR/MR, OpenXR, Meta Quest, multiplayer systems, Git or hardware integrations** is beneficial but not mandatory. **What We Are Looking For** We are particularly interested in candidates who: * Have **strong programming fundamentals and logical thinking** . * Have built something independently, even if it is a small personal or academic project. * Are genuinely interested in **Unity, XR, simulation and real-time 3D development** . * Are curious about how systems work rather than simply following tutorials. * Are comfortable learning unfamiliar technologies and solving problems independently. * Are willing to receive feedback and continuously improve their code. * Can work effectively as part of a multidisciplinary team. * Take ownership and responsibility for assigned tasks. * Are interested in working on **real-world engineering, training and simulation applications** rather than only conventional game development. * Have a disciplined and professional approach suitable for working with **enterprise, government and defence customers** . * Are open to reasonable travel and on-site assignments when required. **Preferred Qualifications** Students in their **final year or recent graduates** from: **B.E./B.Tech/M.Tech/BCA/MCA/B.Sc. Computer Science** or equivalent technical programs. Candidates from other academic backgrounds with **strong C# programming skills and demonstrable Unity projects** are also encouraged to apply. **Selection Process** The evaluation will focus primarily on **programming fundamentals, logical thinking and learning ability** rather than previous professional experience. Candidates should expect: 1. C# fundamentals assessment 2. Programming and logical problem-solving exercise 3. Basic Unity technical assessment 4. Discussion of personal/academic projects 5. Technical/final interview Candidates may be asked to complete portions of the technical assessment **without access to the internet or AI coding assistants** . This is intended to evaluate core programming fundamentals and problem-solving ability rather than memorization. **What You Will Learn** During the internship, candidates will have the opportunity to gain practical experience in: * Unity application development * Advanced C# programming * VR, AR and MR development * Meta Quest and immersive hardware * Simulation development * Real-time 3D applications * Hardware and software integration * Performance optimization * Debugging and testing * Enterprise development workflows * Working on real-world customer requirements and deployments Strong-performing interns may be **considered for full-time opportunities at SpatialGrid** based on performance, business requirements and available positions. **On-Site & Project Exposure** SpatialGrid's primary office is based in **Hyderabad** , and this will be the intern's regular work location. As we work with clients across defence, government, industrial and enterprise sectors, interns may have opportunities to participate in **customer demonstrations, testing, deployments and project visits** where appropriate. Depending on project requirements, this may include exposure to customer and project locations in **Hyderabad, Bengaluru and other locations across India** . Some Defence and government facilities operate within secure or restricted environments, which may include limitations on internet connectivity and personal electronic devices. Such opportunities provide exposure to **specialized systems, simulation technologies and real-world operational environments** that are not typically accessible through conventional internships. Any travel or on-site participation applicable to interns will be discussed and planned based on project requirements. **How to Apply** Interested candidates can send their **updated resume/CV** to **[email protected]** . Please mention **"Unity Developer Intern – Application"** in the subject line. Candidates are encouraged to include links to their **GitHub, Unity projects, portfolio or other relevant work** with their application.

Unity Developer Intern

Spatial Grid

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