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Dorval, QC
2026-10-09
Bombardier
English
North America
Intern, Professional - Technical Artist Unreal Engine - Level 1 (Winter 2027)
Role Description
**Innovation is in our DNA… is it in yours?**
Bombardier is a global leader in aviation, creating innovative and game-changing planes. Our products and services provide world-class experiences that set new standards in passenger comfort, energy efficiency, reliability and safety. We are a global organization focused on working together with a team spirit.
**Your boarding pass will include…**
Several conferences, including:
* Meet An Executive
* Women Taking Flight
Learning more about Bombardier, including:
* Bombardier Products conference
* Visits of the Bombardier sites
* Bombardier Academy of Learning
Many social/networking opportunities, including:
* Volunteering
* Networking for Success
* 5 à 7, Potluck, and much more!
### **What are your contributions to the team?**
* Work primarily with Unreal Engine Blueprints to prototype and implement features or UI logic
* Assist in testing, debugging and optimizing code
* Collaborate with the team to improve the experience of the application.
* Use initiative and judgment in determining the intent of a feature or instruction, researching, proposing solutions, resolving problems, and analyzing data.
* Participate in solving issues by using a variety of recognized techniques
* Plan and organize assigned work based on priorities
* Results are reviewed in detail and technical guidance is available
* Execute basic tasks and assignments under supervision
* Support special projects including defining and executing plans
* Participate in reviews and provides status for basic projects
* Work within a team to achieve common objectives
* Communicate and collaborate with co-workers about feature implementations
* Receive technical, conceptual and administrative direction from more experienced team members
### **How to thrive in this role?**
As our ideal candidate,
* You have a project portfolio and
* You are Working toward Certificate or collegial degree in programming for video games, technical art or relevant work experience an asset
* Minimum 2 to 3 years of Studying in a relevant program
* Strong understanding of Unreal Engine’s Blueprints system
* Experience with Unreal Engine, or other 3d game engines
* Ability to program logic for 3D environments (movement, collisions, shaders…)
* Excellent problem-solving and communication skills
Other nice to have skills
* Knowledge on Python
* Experience with VR development (MetaQuest, SteamVR, Apple Vision Pro)
* Helix Core/P4 or other versioning control software
**Boarding Information:**
* Location: Completion Center
* Duration: 4 months
* Flexible workplace-Hybrid
*It is important to note that our internship opportunities are open to students only, not new graduates. All our interns may be required to occasionally travel outside of Canada for training/work purpose.*